
If you just want to start as a lowly soldier and advance in the ranks of a local noble, you can focus on a certain type of weapon, riding, tactics, leadership and maybe even engineering. Engineering – The knowledge of building and operating siege engines, both offensive and defensive.Medicine – The ability to stop bleeding, clean wounds, remove weapon parts from people and set broken bones.Steward – The ability to manage a town or estate well.Trade – The knowledge of common goods and prices, and the ability to recognize defective goods.Leadership – The ability to maintain morale in your party and lead bigger armies efficiently.Charm – The ability to make people trust you, so you can improve relations and barter.Roguery – The ability to bribe, intimidate and otherwise act like a naugthy boy.



Each attribute governs three skills, and the attributes you invest in at the start are what’s important – they determine how far you’ll be able to upgrade the skills and makes it easier to learn them.Here’s a list of all the skills, divided by governing attributes: They’re divided into six categories, one for each attribute: vigor, control, endurance, cunning, social and intelligence. With that out of the way, we can talk about specific skills.
